China market is tough, says fastest-growing chat app
China market is tough, says fastest-growing chat app

The fastest growing messaging application in the world told CNBC they are struggling to break into the world's second largest economy.

Online messaging application LINE has enjoyed exponential growth since it was first launched in Japan in 2011. It now has over 400 million registered users and clocked up revenue of almost $340 million in 2013.

Although the largest share of its users are Japan-based at 50 million, LINE recently announced that since the start of the year, the number of countries with over 10 million registered users rose to 10, including America, Korea, Malaysia, and Mexico.

It has 24 million users in Thailand, 20 million in Indonesia and 18 million in India.

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However, China has proven a tricky market for LINE thus far following an unsuccessful attempt by parent company Naver Corporation (Korea Stock Exchange: 3542-KR) - originally known as NHN Japan - to crack the market. It faces stiff competition from China's largest messaging app WeChat which has 300 million users.

"The competition is very tough," said Akira Morikawa, LINE's CEO.

"When you do something new, you will almost instantly be surrounded by copycats. There are a number of regulations that make a direct entry very, very difficult too. It's a hard market," he added.

Despite the obstacles Morikawa said the firm is making progress in the region.

"LINE is starting to gain traction in China, although we are very, very small compared to WeChat. But it's possible," he added.

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The U.S. is another key market for LINE, where it faces strong competition from WhatsApp. The firm says it has 10 million users there, and according to recent media reports, has looked into hiring advertising agencies to help translate its Asian style of communication into the U.S.

"Our service is a little different from what's available in the U.S. You can use stickers to communicate," said Morikawa.

"On the one hand, I'm hopeful that our uniqueness will translate well in the U.S. but we need to work harder to see if we can provide value," he added.

LINE began as an instant messaging and internet phone service but expanded into a social content platform. It makes its money by selling users oversized emoticons, stickers and games.

The firm is not profitable yet but Morikawa told CNBC that this was not a concern at the moment.

"It's not very meaningful for us right now to think about profitability. Look back at Twitter. They IPOed while they were still in the red," he said.