Casual Connect: 'Following trends is chasing money, not innovation,' says Jack Tretton

Casual Connect: 'Following trends is chasing money, not innovation,' says Jack Tretton

Former PlayStation boss talks about the evolving market, the business model viability of cloud gaming and more in a fireside chat to kick off Casual Connect London.

James Brightman,Tue, 28 May 2019 12:51:00

Jack Tretton led the PlayStation business in the USA for 19 years, and over the course of the last five, he’s worked with indies through his Interactive Gaming Ventures (IGV) initiative. The nearly 30-year industry veteran came to Casual Connect London to help us kick off the show with an in-depth fireside chat in which we looked back at PlayStation but also looked to the future and cloud gaming.

Tretton reminisced about the old days when he got to enjoy launching new platforms into the world. He said bring the first PlayStation to the market was “one of the coolest things I’ve ever done.”

“You work pretty tirelessly for a couple years leading up to it, not really sure how it's going to be received. You get there on launch day and you see the enthusiasm from the gamers and you really feed off of that,” he said, adding about the next round, “This will be the first platform launch [where] I don't have dog in the fight.”

While the “console wars” have been somewhat overblown by fans and the media, Tretton acknowledged that he definitely felt the tension the first day when he walked into Microsoft’s building as a possible business partner.

“You play to win and you fight for the team that you're playing for, but it really is a business,” he said. “It is a war in the sense that the success of another company might come at the expense of your ability to accomplish your goals. But in the end, we're all citizens of the industry and I've said many times that a rising tide lifts all boats. You don't want competition but it's what grows the industry and makes everybody better.

“I think outside of the corporate structure, everybody is pretty friendly and I've probably spent a lot more time with Microsoft over the last five years than I have folks I used to work with at Sony. I remember the first few times I walked in the building and people would kind of shake their heads and smile a little bit. And they were like, ‘Man you killed us at that E3.’ I was like, ‘Oh sorry about that but I love you guys.’ We were all friends but it's different when you walk in the building of a company you used to compete with and you're looking for their support and want to be involved in their platform.”