Casual Connect: 'It was considered the most cardinal sin to make a sequel,' says Molyneux

Casual Connect: 'It was considered the most cardinal sin to make a sequel,' says Molyneux

What exactly is innovation? At Casual Connect London, Populous and Fable creator Peter Molyneux said it doesn't have to mean 'new idea.'

James Brightman,Tue, 28 May 2019 14:58:00

Peter Molyneux, the founder of 22Cans who has created hit games throughout his career like Populous, Theme Park, Dungeon Keeper, and Fable, took the stage at Casual Connect London this morning, accompanied by 22Cans’ designer Milo Bygrave. The talk centered around innovation and what it really means to game designers.

Molyneux, no stranger to controversy in games, made the bold statement that game designers don’t always have to reinvent the wheel and come up with brand-new ideas in order to innovate.

“It’s taken me 30 years of working in this industry to realize that’s wrong,” he said.

Molyneux said he had been obsessed with coming up with one new idea after another earlier in his career, as he shifted from new game to new game and tried to avoid sequels.

“I became obsessed with the titles I was doing through innovation,” he said. “It was considered the most cardinal sin to make a sequel. All the press would say, ‘Oh they’re just cashing in on sequels.’ [But] I could have made so much more money and been so much more successful. I should have done another Populous or Syndicate.”

Editor’s note: There have been a number of different Populous titles over the years.

Molyneux said that the anti-sequel mindset and desire to make something from scratch was something he couldn't’ break until Microsoft acquired Lionhead Studios back in 2006. In conjunction with Microsoft Game Studios, he went on to develop a number of Fable games, but he said, “In my heart, there was this craving to always work on something new and different.” He said he’d been “searching for the Golden Goose that innovation can create.”

It’s unclear if he and his team have found that so-called Golden Goose at 22Cans, which is currently working on its fourth game, an industrialist sim title called Legacy, following the well-received hiking-themed game The Trail. On stage, Molyneux said he’ll have a beta launch ready in August for his next game, although he did not explicitly state it was actually Legacy.

“We feel we’ve got a great idea that we’re working on. In my experience nurturing something that’s never been played by human beings before is likely to take years,” he added, in traditional Molyneux style.