Are "Battle Royale" Video Games a Threat to Industry Giants?

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Over the past year, a new type of multiplayer game mode called "battle royale" has completely captivated gamers. The most played battle royale games currently are Fortnite and PlayerUnknown's Battlegrounds (PUBG) which have become extremely popular for their Hunger Games-style gameplay, where a player is dropped on a large in-game map to fight to the last man standing. In May, Twitch -- an Amazon property that streams digital video services, mostly games -- viewers spent over 180 million hours watching others play these two games.

Since Activision Blizzard (NASDAQ: ATVI), Electronic Arts (NASDAQ: EA), and Take-Two Interactive (NASDAQ: TTWO) don't as of yet have any games that feature a "battle royale" mode, there's naturally been concern from investors that games like Fortnite are peeling gamers away from these companies' core franchises.

We'll review where these companies stand on the issue, what the success of these new games say about the state of the industry, and why the industry leaders will quickly begin introducing their own battle royale games very soon.

Fortnite video game characters
Fortnite video game characters

Image source: epicgames.com.

Success of Fortnite points to a growing market

As of the most recent quarter, there's still no evidence that the big game makers are feeling any competitive pressure. Activision, EA, and Take-Two reported healthy player engagement levels with core franchises, judging by the growth of in-game spending. In the first quarter, Activision reported increased engagement levels with Call of Duty and Overwatch. This helped drive a record first quarter for in-game revenue of about $1 billion. Take-Two's in-game spending grew 15% year over year, while EA reported a 31% increase. These results came during a quarter in which Fortnite was seeing its strongest engagement to date, judging by viewership on Twitch.

Each of these companies have taken a similar position that ground-breaking games like Fortnite are actually helping their businesses by expanding the gaming market to new audiences.

Here's how Activision CEO Bobby Kotick summed up this argument:

Our continued ability to set new records speaks to the breadth and enduring nature of our portfolio of franchises against the backdrop of a large and growing interactive industry. Gaming is constantly evolving and innovating, which often expands the marketplace. The success of Fortnite is no exception. This game is attracting new players of all ages and gender and it is helping gaming become even more mainstream entertainment.

The reason I think we're seeing ground-breaking new games like Fortnite hit the market is that there are more people than ever playing on PC, which is incentivizing game makers of all sizes to invest more in games knowing that there's a big market to sell into.