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Why Apple could finally make virtual reality mainstream

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Apple CEO Tim Cook attends the world premiere of Apple's "The Morning Show" at David Geffen Hall on Monday, Oct. 28, 2019, in New York. (Photo by Evan Agostini/Invision/AP)
Apple CEO Tim Cook attends the world premiere of Apple's "The Morning Show" at David Geffen Hall on Monday, Oct. 28, 2019, in New York. (Photo by Evan Agostini/Invision/AP)

Apple (AAPL) is working on a pair of augmented reality and virtual reality headsets, according to separate reports by The Information and Bloomberg.

The first headset, which is said to feature both VR and AR functionality, will launch between 2021 and 2022. The second unit, which is meant to resemble a pair of normal eye glasses but include AR capabilities, is set to debut in 2023. The headgear is designed to bolster Apple's hardware division in the coming years as smartphone sales stagnate across the globe.

For all of their potential, AR and VR headsets have yet to break into the mainstream. Whether it's their price, a lack of killer apps, or their ergonomics, there's yet to be a headset that has managed to truly take off among the gamers and early adopters they're largely marketed to.

AR and VR have the potential to change work, travel, how we watch movies, play games, and communicate. But no single company has managed to make a worthwhile option.

Apple could change that. Just as the company helped usher in the smartphone revolution as we know it, Apple has the means and incentives to make mainstream AR and VR headsets a reality.

Apple Arcade and Apple TV+ are primed for AR and VR

Apple has poured millions into the AR and VR space. In 2015, the company acquired the German AR startup Metaio. Then, in 2017, Apple debuted its ARKit, a software development kit to help developers create AR apps for the company's iOS devices. The firm is now on ARKit 3.

Apple also has two new offerings that could benefit immensely from its investment in AR and VR: its game subscription service, Apple Arcade and its TV streaming service, Apple TV+.

"We view the biggest opportunity for Apple in AR and VR on the gaming side," Wedbush Securities analyst Dan Ives explained to Yahoo Finance.

"Because ultimately, I think down the road they are going to integrate it with Apple Arcade, and I think that's something where there is real applicability, where they can really differentiate themselves."

Apple Arcade launched on Sept. 19 and provides customers with a steady stream of games they can download for offline or online play.

Apple's push into original streaming content could also be a potential avenue for its AR and VR efforts to gain traction, according to Gartner vice president Annette Zimmermann.

"If I wanted to predict what makes more sense for Apple strategically, then I would say it is VR — glasses — mainly, because of their big push around services," she explained.

"Apple TV+ content could be interesting for this. And since Apple is producing its own TV shows, making this content VR-glasses ready would be a good way to promote this new service."