AI Is Rewriting the Rules of $200 Billion Games Industry

AI Is Rewriting the Rules of $200 Billion Games Industry · Bloomberg

(Bloomberg) -- Executives and politicians across the world worry about the havoc that next-generation artificial intelligence will wreak on industries from finance to health-care. For the $200 billion games sector, the revolution has already begun.

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From San Francisco to Tokyo and Hong Kong, the plethora of companies that power the digital entertainment sphere are responding to decades of escalating costs and stagnant prices by feverishly adopting and developing new AI tools. Hundreds of thousands of jobs are on the line. Yet company leaders and studio chiefs told Bloomberg News that the changes, while inevitable and painful, can empower smaller studios, boost creativity and ultimately benefit gamers around the world.

The head of one major Japanese studio is preparing for a future where half his company’s programmers and designers will be unnecessary within five years. At Hong Kong-listed Gala Sports, executives have mothballed non-AI research projects, forced department heads to study machine learning and offered bounties of as much as $7,000 for novel AI ideas. They worry they might already be late.

“Basically every week, we feel that we are going to be eliminated,” Gala Technology Holding Ltd. 36-year-old Chief Executive Officer Jia Xiaodong told Bloomberg News. “The impact of AI on the game industry in the past three to four months may be as dramatic as the changes in the past thirty or forty years.”

The video game industry is among the first to feel the full brunt of AI because it’s largely digital — encoded in an AI-readable language and created by software engineers well prepared to use, adapt and improve new computing tools. Before OpenAI took the world by storm with ChatGPT in November, it used Valve Corp.’s Dota 2 as a proving ground for its bots.

The advent of AI offers the industry a rare chance to overhaul a business model that in some cases has grown bloated and formulaic — not dissimilar to criticisms directed at risk-averse Hollywood today. Game production costs have spiraled upward faster than sales, with recent blockbusters The Last of Us Part II and Horizon Forbidden West reportedly costing Sony Group Corp. more than $200 million each and requiring years of work from hundreds of staff. The investment of money and time for such projects can be sliced in half by AI, according to UBS Securities analyst Kenji Fukuyama.