'Prey' review: You'll never be more afraid of a coffee cup

During my first two hours of playing the video game “Prey,” I spent more time shooting at coffee cups and trash cans than I did the malevolent aliens that attacked the space station I was sneaking around. No, this wasn’t part of my ongoing grudge with office supplies.

I was blasting and bashing discarded notes, plates, burned-out hard drives and cans of green tea, because on “Prey’s” massive Talos 1, they could actually be the very aliens hunting me.

These Mimics are just one of the various forms taken by the Typhon, the beings that have taken over the station. And the continuous fear that the health pack I’m reaching for will turn out to be one, coupled with the desolate feeling of a space station all but devoid of human life, permeates “Prey.” It is one of the most disturbing games of the year.

Still, “Prey” has its issues, including a story that barely holds it together long enough to keep you going to the game’s conclusion.

Welcome to Talos 1

“Prey’s” path to release has been a complicated one. The game was originally set to be a sequel to another game named “Prey” released back in 2006. That sequel, though, was eventually cancelled entirely before it hit the market.

Bethesda’s Arkane Studios, the developer behind “Dishonored” and “Dishonored 2” eventually came in to create the game now know as “Prey.”

But nothing in “Prey” requires you to know its history. The game exists in a universe all its own. One in which John F. Kennedy dodged the fateful shot that was supposed to take his life, resulting in a completely different timeline in which the U.S. and Russia help develop a massive space station that eventually becomes Talos 1.

‘Good morning, Morgan

If you’ve followed the lead-up to “Prey’s” release, you likely know that its first 30 or so minutes are a smokescreen for the real narrative. I’m not going to give away any spoilers if you’re coming into this review fresh, but it’s certainly a surprising twist.

You play as Morgan Yu — you choose whether you want to be a male or female at the beginning of the game — one of the heads of Talos 1. He essentially wakes up one day to realize the station is being overrun by the Typhon. And fighting them off is surprisingly difficult.

Arkane not only limits your firearms at the outset of the game, but the amount of ammo available to you throughout. I regularly found myself running low on rounds after nearly ever encounter with the Typhon. And with the aliens’ various abilities, including psychic, fire and electric-based attacks, you end up taking a ton of damage in short order.