Inside the World's Greatest Scavenger Hunt: The Finale

GISHWHES stands for the Greatest International Scavenger Hunt the World Has Ever Seen. Teams of 15 have one week to complete a list of 200 difficult, charitable, or hilarious tasks. They prove they’ve completed each item by submitting a photo or video of it; their $20 entry fees go to a charity, and the winning team gets a trip to an exotic location.

This is the final part of our series!

Part 1 Part 2Part 3 Part 4 • Part 5

Part 5: The Hunt is Over

It’s been an exhausting week for the 15 members of Team Raised from Perdition. In their fourth annual attempt to win the world’s largest scavenger hunt, they’ve taken the week off from work, palmed off children to relatives, and tested the limits of society’s tolerance for disruption.

They’ve also made personal sacrifices. “Sleep deprivation. Junk food all the time,” says co-captain Nina Mostepan. “Working out? I don’t know what that is right now.”

“We eat a lot of pickled eggs and chili in a jar while we’re driving,” adds Shiane Gaylie.

During the heat of the hunt week, “we get short with each other,” admits co-captain Geoff MacAnally. “Nina and I bicker about, like, how things should be running. And then we’re like, ‘I need to breathe.’”

As the deadline approaches—Saturday midnight—it’s clear the team won’t complete all 176 items on the GISHWHES list. (In the six-year history of the hunt, no team ever has.)

In the end, though, the team managed all but three tasks. They’ve pampered a cow in Vermont, played badminton in a food court, persuaded two old men to play chess in a movie theater, sold bottled air on the street, registered 10 people to vote, built a spa for a mouse, panned for gold in a public fountain, sculpted a life-size dictator out of maxipads, built a working rowing scull out of trash, wrote a phone app for dialing a rotary phone, and played a human piano.

The judging process

“Months pass between the end of the hunt and the actual winner’s announcement,” Christine says. “We spend that time obsessively combing over all the other teams’ entries and beating ourselves up for what we could have done better.”

In general, though, Raised from Perdition was feeing confident. “We figured there was pretty much no way we wouldn’t at least be a runner-up,” says Rob Fitz-James.

“Because we were runners-up the year before, and we did even better this year,” Shiane adds.

Rob agrees. “Better video quality, better photo quality. And submitting items before the deadline problem helped.”

According to hunt creator Misha Collins, the judging takes so long because, well, there’s a lot to go through.