The Origin of the Imagination Age

Originally published by Rita J. King on LinkedIn: The Origin of the Imagination Age

When The Future According to Women was published this week, people reached out to ask for more information about the Imagination Age.

I recommend reading the entire document, which features interviews with women across many fields and schools of thought. For reference, the interview with me about the future of science within it is on page 52:

What is the Imagination Age?

When I started working with leaders from all sorts of organizations, I realized that no matter what industry they were in they had the same problem: Industrial Era thinking being applied to Intelligence Era problems. During the Industrial Era, the focus was on tangible things, and our brains became good at making sense of these tangible things. The work day started and ended. In the Intelligence Era, the work products we put out are much less tangible – code, analytics, etc. It’s a different way of thinking that’s much more immersive, and it’s very difficult for our brains to make sense of these kinds of things – it can be very unclear and overwhelming. And the workday never seems to end.

I created the Imagination Age as a transition period between the Industrial Era and the Intelligence Era. I found that people were trying to leap straight out of one into the other, which is problematic. The Imagination Age is a navigation system for charting a dynamic path in a nebulous environment.

The Origin of the Imagination Age

I began developing the Imagination Age a decade ago, around the time when I was making the transition away from journalism. I was young when, inspired by Dan Eldon, I decided to become a journalist. It wasn’t yet clear that the entire field was about to radically change. Having grown up in New York City at a time when the Village Voice and The New York Times were revered for different reasons, I had a fantasy about writing a cover story for the former and publishing photographs in the Travel Section of the latter. I will never forget the feeling of driving around Manhattan with my father to look for copies of the Village Voice, with the illustrated cover for my story about my first real job, a stint as a vulgarity censor at America Online:

Just as playing Dungeons & Dragons doesn't turn a kid into a wizard, pretending to be a homicidal maniac online doesn't make a man a killer. But determining what it does make him is one of the biggest ethical dilemmas facing modern society.

My story was the first that I know of that was ever written about the digital culture in this way. I was young, and the language is quite colorful, let's just say. But at that time, few people were thinking about the impact of terms of service on free speech, which is what the story is really about. Universities from coast to coast taught it, and this work is what launched my career as an ethnographer, studying the impact of digital culture on the real world and the ways in which we will evolve as a result.